How To Get Priority Pass Overwatch
In the latest Overwatch Developer Update video, a make clean-shaven Jeff Kaplan discussed an upcoming characteristic for Overwatch matchmaking chosen the Priority Pass. Designed to assistance reduce the Damage queue times in Quick Play and Competitive modes, the Priority Pass is existence positioned as a reward for players who choose to forego a specific part in order to meet demand.
When y'all choose the Flex pick, the matchmaking tool volition select the role for you that will ostensibly help speed up queues for everybody. Once the game has started, whatever role the system designates for you remains the pool of characters you are able to select for the entire match, exist information technology Support, Tank, or in what I imagine will exist extremely rare cases, Impairment.
What is a Priority Pass?
What y'all go for choosing the Flex choice are the Priority Passes, with multiples awarded each match, with more coming from wins — 6 for a win, and one for a loss (down from the ii the feature launched with). You can currently stockpile twoscore Passes at most, to utilise when you wish. These Priority Passes can exist used in the future when you want to cut in line when a desired specific office has a long queue. As the screenshot below shows, spending it may cut your preferred queue time by a practiced amount, although the recent modification that refunds the Priority Pass if information technology doesn't cutting your queue time from the estimated non-Pass time indicates that it's not always working as intended.
The Priority Pass tin also exist used in groups, although each member looking to join a long queue must use a Priority Pass to gain advantage. In other words, if the Damage queue is long and two players grouped together want to advance in the line, they must both use a Priority Pass; if they're choosing different roles and simply the Harm queue is long, simply the role player selecting Damage needs to use a Priority Laissez passer.
Priority Pass lets you save time now to relieve time later
It'due south piece of cake to meet why Blizzard sees this organization equally advantageous to everyone; when a good number of people are choosing the Flex part, everyone gets a shorter queue. I'grand non and then sure it'due south going to piece of work as well as intended, though. My main business concern is that the advantage is multiple Priority Passes for a win, not just one. As a result, for every time someone chooses Flex and wins, in that location are several times that they'll utilize the Priority Laissez passer. Net result for the Impairment-only histrion? Longer queue times as they're more probable to see line jumpers than they are Flex players.
Obviously there'southward a feedback there — as the queue gets longer more players volition cull Flex, only then that just ends up pushing off the line jumping to a after day. I'thou certain Blizzard also hopes that plenty players will choose Flex that the number of pure Damage-only players will drop; ane just has to question why previous incentives to play a non-Damage part hasn't had a similar impact.
Hopefully this new arrangement will have the desired effect, simply I remain skeptical. This feature is currently live if you lot wish to check it out for yourself.
Originally published 11/30/twenty, updated 1/18/21
Source: https://blizzardwatch.com/2021/01/21/overwatch-priority-pass/

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