Metal Gear Solid V Chapter 2
After the end of Chapter 1, Kaz volition put a 1984-esque set of rules over Mother Base for the time being, which is meant to assist in finding Cipher spies. An appropriate code to mimic, as the current yr is 1984. You should check the Battle Gear hangar on the R&D Platform by going downstairs on the first platform of the set then you tin can utilise information technology in Dispatch Missions.
Yous tin skip the missions that are tougher versions of Chapter 1 missions for later if you and then choose.
Primary Ops 32: To Know Too Much
A CIA agent in OKB Null has been removed from the expanse after Soviets reclaimed the base. He needs to be extracted from Soviet hands earlier he tells either superpower nigh the existence of the vocal cord parasites. He'south beingness hunted past 4 Walker Gear pilots, so get behind them and hold them upward to neutralize them apace. The prisoner will exist laying in the sand nearby.
Principal Ops 33: [Subsistence] C2W
In Subsistence missions, y'all'll be replaying old Principal Ops where all weapons and items must be procured on site. No buddies, no supply drops of any kind, no reflex mode, and no back up attacks. You volition as well not have whatsoever reflex mode available to you lot, so if you lot're spotted, you lot'll accept to bargain with it instantly.
You'll exist replaying C2W, just without any starting equipment, of course. Y'all'll starting time want to run to Guard Postal service 24 and stealthily take out the soldiers there so you tin take their weapons. Next, attain the communications outpost, but lookout man out for a pair of soldiers on patrol only exterior of that area'due south boundaries. Stick to the high ledges of the outpost and scope the rest of the identify out so y'all can acquire where anybody is. A surefire way to not exist spotted while destroying the equipment is to remove every soldier from the outpost, so ready upwardly a program to knock anybody out or slit their throats so they're no longer an issue. If you're going with knocking soldiers out, walk far enough abroad from the other soldiers (40m is prophylactic) with the soldier on your back so y'all can Fulton him out unnoticed. Beneath is a rough program of what I did.
I snuck around the hills to accept out the guy all by himself watching the southern route (lookout out for three claymores planted up in the slopes to the westward). As I did so, some other soldier came to investigate, and I managed to get him by hiding the showtime soldier behind the sandbags of his station until I could knock out the 2d one. I so went dorsum downward the s road to trigger a checkpoint, making certain I wouldn't have to do that again, and so stand up on the cliffs to telescopic out more soldiers. A soldier might spot me when I did this, so I hid until he came shut enough for me to get the drop on him. To deal with a pair of soldiers walking back and forth along the higher path area, I hid in an alcove to a higher place the path until they passed; I then took one up to my spot and held him upwards on the ground so he wouldn't go anywhere, let the other ane pass back to the west, and and then took care of him. After this point, there were few enough soldiers for me to be comfortable with actually getting into the eye of the outpost and handling the remaining enemies.
To exit the hot zone with ease, just Fulton i of the large textile containers at the outpost. I managed an South Rank, even with a scattering of checkpoint resets after deaths.
Main Ops 34: [Farthermost] Backup, Dorsum Down
In Extreme missions, the enemies are significantly tougher than they usually are.
The easiest way to consummate this mission for the first time is to only extract/eliminate merely one armored vehicle and and so standing still for the remainder of the mission.
Side Ops 113: Eli's Challenge
After his defeat in Africa as the White Mamba, Eli wants to challenge you back at the R&D Platform. Take whatever potent non-lethal weapons you can develop with you to brand things easier. A shotgun made to stun can take him down in five hits or and so. You'll go his conch crush equally a reward.
Side Ops 143: Extract the AI Pod
Render to the Afghanistan Central Base army camp and reclaim Huey'due south AI pod that remained in his lab. Activating it will cause it to skyrocket back to Mother Base.
Side Ops 144: Secure the Remains of the Man on Burn down
The Soviets have recovered the body of the Human on Fire and have brought him to Yakho Oboo Supply Outpost. His body is laying out in the open up on the helipad in the thou of the main edifice. Become close to it to put the homo to balance for good.
After a little while, Kaz volition requite y'all a record of Huey being asked questions about the AI pod.
Main Ops 35: Cursed Legacy
Some of Code Talker's inquiry materials are nigh to be picked up by XOF, which is at present back to working under Cipher afterward the stop of Chapter 1. You'll need to be capable of Fultoning the containers out of the surface area, which you should already have been able to do fashion early into the story. The virtually optimal affair you could do is take the Fulton Wormhole upgrade to brand things go every bit smoothly as possible.
State by the southern infiltration point and interrogate enemies until you acquire the locations of the ii containers. Then run up to the first one or endeavour to take care of the soldiers guarding it so yous can Fulton the start container out of at that place. For the 2nd container, simply stand on peak of it as you extract it and go along to concur
so you can immediately be sent up to the ACC and end the mission instantly.
At this bespeak, the children on Mother Base volition accept likely fabricated their mode out of the Republic of seychelles past sneaking into aircraft containers. You'll receive a fix of Side Ops with the objective beingness to bring them dorsum.
Principal Ops 36: [Total Stealth] Footprints of Phantoms
Bring D-Dog and so he can locate all enemies for you and . Try to slip through them and Fulton out as many every bit yous feel comfortable with extracting, and then run out into the field and trigger a checkpoint and so you don't have to do all that nonsense once again. Just work on getting everyone out of the area, then Fulton the Walker Gears and call in a chopper to land on-site to pick y'all up (assuming y'all've destroyed the anti-air radar). It's actually that like shooting fish in a barrel.
Main Ops 37: [Extreme] Traitors' Caravan
Just like earlier, tranquilize as many people at the guard post you start by and look in a tent for an intel file. Y'all can alternatively try to book it towards Nova Braga Airdrome and locate the truck here earlier it takes off (do non extract any materials containers, though). If you become shut enough while it's parked, the Skulls will infect all nearby soldiers; ignore that and Fulton the truck, so hop onto a cloth container and finish the mission with ease.
After a while, you lot'll eventually get a cutscene upon returning to Mother Base of an interrogation, equally Kaz and Ocelot accept finally figured out what happened to the third missing English language vocal string parasite. After this, you'll get a central item and volition be able to develop a new piece of buddy equipment.
Chief Ops 38: Extraordinary
One of Ocelot'south informants sent to research the Human being on Fire and the other child has been killed, but has placed his study in a film canister at Spugmay Keep. When you arrive, focus on neutralizing and extracting all enemies in the area so they're no longer a threat, then cheque the movie that Female parent Base sends you when they're done decrypting it for the location of the film canister. It'll exist in a crack of one of the pillars of an entrance shown in the movie. Exfiltrate the area, preferably by chopper, once you go the canister.
Note: There's an of import prisoner at Baby-sit Post 24, who is required to develop the fifth level of the Wu Southward.Pistol. You lot need to extract him for a mission task anyway, and so you lot may as well grab him as shortly as you experience like it .
Master Ops 39: [Full Stealth] Over the Fence
This is a pretty simple mission in terms of objectives. You'll simply have to excerpt a prisoner out of the Wakh Sind Barracks. As with the other Full Stealth missions, it's a very viable strategy to Fulton out every bit many soldiers every bit yous experience comfortable with, then getting far plenty from the barracks to trigger a checkpoint so y'all don't have to do it again. You lot may only have to do this once or twice. To relieve yourself some time later extracting the prisoner, use a nearby cloth container to Fulton yourself back to base.
Main Ops 40: [Extreme] Cloaked in Silence
If you did the original version of this mission, you'll know exactly what to exercise to end this version easily: drop supplies on her head. The but significant change here is that you'll desire to make certain that you don't get hit by Quiet until the supplies are simply most to drop on her head (<10m). Her shooting you will forestall her from jumping out of the fashion, therefore inflicting some stun damage on her. Yous can't get hit, all the same, because this will kill you. But pop your head out from backside cover for a split second. Additionally, you should bring the weakest equipment you've got so your supply drops cost far less than they should.
You'll find that a supply driblet volition inflict much less stun impairment to Quiet than earlier. This just means that yous'll exist spending more time setting upward these drops until she finally falls. If sandstorms showtime to flurry up, just sit tight and wait for it to end. In one case again, the supply drop method should take care of the S Rank and the mission tasks all in 1 get. When you determine what to exercise with Quiet, you'll find that she looks like another sniper from a different time. This outfit can be made for her after yous finish this mission.
Side Ops 145--149: Search for the Escaped Children
To go on the story, you'll demand to eventually bring all 5 children back to Female parent Base. They're spread out in multiple areas, and the only style yous tin can Fulton them (as this is far faster to do than extracting by chopper) is to defeat Eli in Side Ops 113 for the upgrade blueprints. Finding the children isn't hard if you take D-Domestic dog with yous. Bring some kind of stun shotgun for the 3rd child to use on some bears cornering him.
If the next mission isn't unlocking, then try listening to all tapes marked with yellow dots, equally these are the "essential" ones that are more than story-related than nearly.
Principal Ops 41: Proxy State of war Without End
Bring a skillful rocket launcher for this mission so you lot can bargain with a chopper.
One side of the civil state of war going on in Africa has hired you to aid them, which involves you taking downward some enemy vehicles. If you've upgraded your arm's mobility to the highest possible, you should be able to run up to each one as they drive towards the middle of the mission area. To stop them (and therefore permit them to be Fultoned), you lot'll desire to try laying some C4 downwards and blowing it up in the general proximity of a vehicle. After Fultoning or destroying all 4 targets, the final target, a gunship, will appear. Accept this final target down and leave the area to end the mission.
Kaz volition call to tell you to render to Female parent Base as soon equally possible. Information technology's almost Eli.
Main Ops 42: [Extreme] Metallic Archaea
For this mission, you need to fight the Skulls at Nova Braga Airport once more, except it'll be harder to kill them and easier for them to kill yous. Bring Tranquility with y'all then she can provide cover fire, wear the strongest Battle Dress yous have (and a bandana if you have i), and pack your two most heavy-striking primary weapons. A good selection is a highly-upgraded Hail MGR-4 grenade launcher; mine was at *seven.
Fifty-fifty with the Battle Dress, you're barely going to be able to withstand any attacks, but if Quiet has the Sinful Butterfly, she can provide ridiculously potent cover fire for you. First, you should look for Quiet to take a shot at one of the Skulls; one shot from the Sinful Butterfly should completely eradicate their tough shield. After this, concoction the Skull with grenades and other weapons until its wellness drops to a minimum. If Tranquillity doesn't neutralize the Skull, then you volition, and you should exist able to extract them when they're defeated. If you tin can extract them all, do so, and you might finish all of the Mission Tasks AND get the S Rank in one playthrough of this mission.
To unlock Main Ops 43, just complete a few Side Ops. It should only take about 3 or so missions to become it to unlock.
Main Ops 43: Shining Lights, Even in Death
Men inside the quarantine platform's laboratory have been infected with a new outbreak of vocal cord parasites. The communications from the lab are dead, simply this could atomic number 82 to two scenarios. One: The surviving members, enlightened of their infection, are refusing to speak. Two: Anybody is expressionless. It's time to find out how they're doing.
Walk through the quarantine tent and go on with the tasks given to you.
Main Ops 44: [Total Stealth] Pitch Dark
It'due south a return trip to Mfinda Oilfield for this mission, but nobody can know that you lot came hither. To avert having to sneak through Masa Village, run to the due east around the large rock formation eastward of the hamlet and keep from there up towards the oilfield. The smartest way to stop the mission for the sake of finishing it is to completely clear the unabridged outpost of soldiers and then information technology's merely you lot and the objectives. One time y'all've gotten everyone out of the base, plant some C4 at the tank, plough off the machinery in the building, then stand up by one of the large textile containers before blowing the C4. As soon equally you do, hop on ane of the containers and extract yourself out of the area.
Y'all'll eventually get a sixth tape of Ocelot questioning Huey, and later listening to it, y'all'll exist asked to render to Mother Base later a few more than missions. It's time for Huey to be put on trial.
To unlock Main Ops 45, you'll need to heed to all of the more important tapes up to this point, have a maximum bond with Quiet, and non take the butterfly emblem in the logo pattern for Diamond Dogs. Yous'll also need to exercise a few more missions first. The adjacent main mission will make you lose Quiet every bit a buddy, just she can come back hands afterwards. If you would for whatsoever reason not want this mission to occur (which yous will have to play eventually), then y'all can put the butterfly emblem somewhere in Diamond Dog's emblem design to prevent it from happening. Since you lot can become her dorsum, there isn't really anything to lose; if you lot don't utilize Quiet as a buddy bated from maxing the bond, then yous theoretically have even less to lose.
Side Ops 150: Secure Quiet
Afterward fulfilling the above requirements, you'll be asked to bring Placidity back to base; she's been captured by the Soviets. Bring the Hail MGR-4 grenade launcher, the FB MR R-Launcher, the Uragan-5 pistol if yous have it (if not, so only bring the Wu South.Pistol like usual), and the best Battle Dress you lot have equally a uniform. For headgear, put the standard bandana on if y'all have it. Yous should be able to go an Due south Rank your beginning time through Main Ops 45, so don't put the Infinity Bandana on. Information technology'd as well be handy if you have your bionic arm upgraded to the near potential it could possibly have. If you couldn't tell, you lot'll exist pushed immediately into Main Ops 45, and it'due south going to be a pretty large fight.
Sneak into the building surrounded by the most soldiers when you reach the guard post, where y'all'll observe some intel on Serenity's location.
Main Ops 45: A Quiet Exit
Upon dropping downward about Lamar Khaate Palace, Code Talker will tell Big Boss some things you lot probably already figured out well-nigh Quiet. Tranquillity will free herself one time you get close plenty. Tanks volition arroyo from the distance to preclude the ii of you from leaving quietly. Fight off the remainder of the tanks every bit supplies are dropped down to you automatically; Quiet will by and large serve as recon to identify tanks' locations, but you should tell her to provide cover fire so as to kill any troops on the ground. Information technology's going to be a very long fight against tons of tanks, so go used to things speedily.
Once all of the tanks are taken care of, travel with Quiet to the landing zone in the distance. When you regain command of Large Boss, look for Quiet near a tree on a hill in the expanse.
To get Placidity dorsum, simply replay Main Ops xi seven times, with all instances ending with sparing her. It's a pretty odd way to make her come back, just it works.
Main Ops 46: Truth: The Man Who Sold the Earth
Later on Huey'due south trial, yous'll likely unlock this mission before Main Ops 45. There's null wrong with playing them out of order. You'll be recollecting your memories from the hospital here. Exercise non skip whatever cutscenes until you lot've taken some digoxin to get you lot back in the game. After that, everything is the same until you escape the hospital, in which you should cease skipping cutscenes again.
After reaching the credits for this mission, do not skip them, considering there is some timeline information that would be skipped along with them.
Truth
Consummate "TRUTH: THE MAN WHO SOLD THE Earth" mission.
1 guide
For a scrap of clarification on the events told in this mission, click the spoiler below. Spoilers for the first games in the series are involved as well, so if y'all plan on playing Metallic Gear and Metal Gear 2: Solid Snake on either the MSX2 (Japanese-only console) or through the Metal Gear Solid Hd Collection (the just official English translations of these games) on the XBox 360, then avoid the spoilers altogether.
*** Spoiler - click to reveal ***Big Boss was able to create his body double over the past nine years through the assist of Zero, and this body double is the medic from Footing Zeroes, who you have been playing as the entire time. Venom Serpent would go on to create Outer Sky in South Africa, which is where Operation: Intrude N313 takes place. This operation is the plot of Metallic Gear for the MSX2 (the NES version is entirely dissimilar and is considered an alternate timeline). This game is Solid Snake'south first mission as a member of FOXHOUND, where he is tasked with stopping the man behind the Metal Gear known as TX-55 being stored in Outer Heaven. In the terminate of this operation, Snake fights Big Dominate, but he is somehow rumored to be live for the events of Metal Gear 2: Solid Snake; this is considering the Big Boss who was killed in South Africa was actually Venom Ophidian. Afterwards Operation: Intrude N313 are the events of Metallic Gear 2: Solid Snake, followed by Metallic Gear Solid on the PlayStation i and GameCube. The loop of the story has been closed with no way to keep it except if it were to follow The Boss before 1964 or Raiden or someone else after 2018. Even then, Metal Gear Rise: Revengeance is debatably canon/non-canon, so there is trivial to no room for any more canonicity in the series. Metal Gear Survive is too debatable in terms of canonicity, so to many, The Phantom Pain is the last entry in the series.
After the credits' timeline roll is the just-equally-important title dialogue, where Kaz and Ocelot talk virtually their futures.
Main Ops 47: [Total Stealth] The State of war Economy
But similar before, you lot need to locate a CFA official earlier yous do anything else. D-Dog is highly useful here as e'er. An artillery dealer will arrive in a chopper a few minutes after the mission starts. Attempt to apace pass through the eastern half of the airdrome and then you lot can see the western side on the other side of the airstrips. You should be able to easily get to the west side by going around the southern side of the airstrip.
If y'all can, try to get to the roof of the main building on the west side and wait for the arms dealer and the official to leave the edifice. So tranquilize them and Fulton them away and but ride a material container out of the mission area.
Main Ops 48: [Extreme] Code Talker
Bring a tranquilizing sniper rifle to fight off the Skull snipers that ambush yous in the forest on the way to Lufwa Valley. A single shot from them will very probable impale you, then you're going to want to clamber between large rocks to use as cover every bit you fire a shot at the Skulls. If y'all accept D-Canis familiaris with you, he'll be able to locate the Skulls until they're fully enlightened of your presence, in which case he'll likely be injured and sent back to Mother Base. This sniper battle, if yous choose to get at it like a proper sniper boxing, will have a very long time.
When approaching Code Talker, don't worry yourself nigh Fultoning anybody out of Lufwa Valley before getting to him, as the soldiers volition re-station themselves around the mansion when you reach him. As soon as you skip the cutscenes where you lot kickoff meet him, call the chopper towards the northern LZ. Head out the back door of the mansion and move to the LZ; to get rid of enemies looking for y'all, shoot them in the legs, where they have no armor. They'll pass out afterward a few seconds. You can also try to sneak up to the tank so you can extract it likewise, but if things get sour, sew together to the tank and see if you tin can extract it before it starts moving.
Main Ops 49: [Subsistence] Occupation Force
For this mission, you'll want to sprint straight towards Guard Post 06 as fast every bit you can in order to accomplish the convoy earlier they get besides shut to the center of the mission area. Hide behind something when they get close, then intentionally jump out ahead of the tank in front so it spots y'all. This volition stop the unabridged convoy, which should allow you to simply Fulton all three vehicles, only you have to do so from their sides so they don't drive into you. A good spot to wait is backside a rock south of a pocket-sized building on the route. It may accept a few attempts if the tanks feel like being able to hitting you with their bullets from any position you lot're in.
Main Ops fifty: [Farthermost] Sahelanthropus
Like Main Ops 42, you'll be more focused on combat this fourth dimension around. This fight is against Sahelanthropus, nevertheless, then y'all'll want to bring a Hail MGR-iv grenade launcher and a Falkenberg rocket launcher (FB MR R-Launcher) at *5. If your versions of these weapons are better than the suggested levels, then this is but an advantage to you lot. Y'all don't really need a tranquilizing pistol, so replace it with whatsoever y'all want, as long equally it's a damage-inducing weapon. Habiliment the Battle Dress and the bandana if yous have it.
Sahelanthropus will not accept any new attacks. Simply fight him again with these far superior weapons, which bargain far more impairment than before, and you'll defeat Metal Gear in about ten minutes or less. If the other child appears, shoot him with your pistol to disrupt Metal Gear's attacks and get an opening. This will also fulfill a Mission Task.
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